从UE的每帧Tick开始 LaunchEngineLoop.cpp → void FEngineLoop::Tick() → Scene->UpdateAllPrimitiveSceneInfos(RHICmdList);
RendererScene.cpp → void FScene::UpdateAllPrimitiveSceneInfos(FRHICommandListImmediate& RHICmdList, bool bAsyncCreateLPIs) →
从UE的每帧Tick开始 LaunchEngineLoop.cpp → void FEngineLoop::Tick() → Scene->UpdateAllPrimitiveSceneInfos(RHICmdList);
RendererScene.cpp → void FScene::UpdateAllPrimitiveSceneInfos(FRHICommandListImmediate& RHICmdList, bool bAsyncCreateLPIs) →